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Alekseyev Karrde
Noir.
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Posted - 2009.04.27 06:20:00 -
[1]
Originally by: The Monkeysphere They do have 4 bonuses. The fourth one is hidden, that's all.
It used to be public but people kept whining about the apparently bad bonus. A lot of people are very bad at this game.
They did a similar thing with the Apoc but they still replaced the "old" bonus that was now built in with a real bonus.
CCP took an important step in half recognizing the resist increases should have been native to the ship when it comes out of the oven. They need to go the rest of the way and add the fourth bonus. ---
Zombie Apocalypse Guitar-Wielding Superteam |

Alekseyev Karrde
Noir.
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Posted - 2009.06.03 20:25:00 -
[2]
Edited by: Alekseyev Karrde on 03/06/2009 20:30:12 Make the bonuses similar to their HAC big brothers (or otherwise diverse between races/classes) but watered down.
Enyo: 5% armor repair amount Ishkur: 5% drone damage (or 5% drone speed, or some kind of bandwidth bonus would be interesting) Retribution: 5% small laser rof Vengeance: 5% rocket rof (or 5% armor HP) Harpy: Tough one to do in this circumstance, but i think 5% resist would be appropriate given it needs to put alot of mids into its sniper role. Scan Res/Lock Range bonus would also work here. Hawk: 5% rof Wolf: 5% rof or 5% speed Jaguar: 5% tracking or 5% rof
EDIT: to be clear, i think AF's have come a long way. But they still arnt quite there. The "4th bonus" was a joke; everyone that flys them knows they should have had those resistances base from day 1. Give them the T2 bonus they are supposed to get for being a t2 ship and they will be spot on ships with a solid role and accurate cost. ---
Zombie Apocalypse Guitar-Wielding Superteam |

Alekseyev Karrde
Noir.
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Posted - 2009.06.24 20:05:00 -
[3]
From a T2 frigate frequent flyer with a lot of experience and who DOESNT use 3rd party RR, I'm maintaining AF deserve a 4th bonus. ;p ---
Zombie Apocalypse Guitar-Wielding Superteam |

Alekseyev Karrde
Noir. Noir. Mercenary Group
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Posted - 2009.08.03 07:42:00 -
[4]
tortugan... I've not checked this thread in like weeks and you're still here droning on and regurgitating the same debunked objections for no discernable purpose other than to have something to do while you camp the jita undock.
C+P/COAD/General--->that way ---
Zombie Apocalypse Guitar-Wielding Superteam |

Alekseyev Karrde
Noir. Noir. Mercenary Group
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Posted - 2009.09.15 06:42:00 -
[5]
The counters to an AF shouldnt change and wont change. Bringing them in line with all othet T2 shiptypes has little to do with anti AF tactic. Unless CCP gets very creative with the bonuses, the role of the AF wont change it'll just be able to do it right and be worth the expense. ---
Zombie Apocalypse Guitar-Wielding Superteam |

Alekseyev Karrde
Noir. Noir. Mercenary Group
|
Posted - 2010.11.21 04:46:00 -
[6]
Originally by: Tyranis Marcus
Originally by: hjgjgfgfgsj
Originally by: Dro Nee
Originally by: hjgjgfgfgsj
I lol'ed 
Care to elaborate?
Oh. You were serious? Mah bad.
Like I said, care to elaborate?
I'll elaborate. Assault ships already have a 4th bonus. It's resists. Someone already explained that just a few posts above yours. Go check it out.
Are you implying all T2 ships (except for the AF) have FIVE bonuses? Well heavens we better change the OP title or no one will know what they're talking about. Should be "Give AF their 5th bonus"
lol get a clue noob. ---
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